The team is full of folks who live and breathe comp, so making this mode feel dynamic and fair is a high priority. We recognize there are aspects of the experience that we need to improve. In the short term, we’ve made queue-time estimates more accurate in the UI (support queues are less than one minute, in most cases) and we’re going to experiment with our Battle Pass XP rewards for those who queue as support/all roles. We’re discussing targeted support hero reworks, game system updates, and even some role-wide changes to improve support quality of life.Īs we settle on specific changes, we’ll make sure you know about them. Many of these ideas are focused on the support role and how we can make it more fun and more rewarding to play. With the move to 5v5, we’re seeing longer queue times than we’d like for both tank and damage players, and while there’s no silver bullet for this issue, the team has a LOT of ideas that we want to experiment with in the upcoming seasons. As such, queue times are a very real, very consistent focus area for the team. We’ll have a lot to say about these things in the coming months, but I’ll start with a couple of quick updates: Short TermĬontrary to what your DPS Moira may tell you, Overwatch is a role-based game. after saying that you wouldn’t end on a loss. When you finish a session, we want you to feel good about the time you just spent in the game- even if you ended on an epic losing streak at 2 a.m. We want you to have new accomplishments to chase outside of your Competitive Rank and Battle Pass level. We want you to feel more rewarded just for sitting down and playing. There’s a lot we like about it-knocking out a bunch of daily/weekly challenges or getting something new for a hero you love can feel great! But we also recognize that today’s experience has opportunity for improvement that we need to focus on. I could say a lot here, but I think a good place to start is saying that we aren’t completely satisfied with how everything feels right now. We know this change has been a big shift, though, bringing with it a new business model and new systems for unlocking heroes and getting new skins. That’s super exciting! More people in-game means more folks in every playlist, more potential new friends to meet, and more teammates to play with in inexplicably sweaty unranked games. With the move to a free-to-play model, Overwatch 2 has been able to welcome a large number of new players across the globe. Here are some of the key highlights from his post: Rewards and Progression More importantly, they are trying to stay in constant communication with the players. His blog post below shows that the Overwatch devs are actively working on improving the game. His other stints include being a senior producer for Halo 5: Guardians at 343 Industries. He was also a lead producer on Destiny 2 at Bungie. He is highly experienced in game development and worked on notable titles such as Destiny 2 and League of Legends. Jared Neuss had previously worked at Riot Games. He said, “the development on a live game like Overwatch 2 requires constant juggling of urgent player needs, long-term ambitions, and live issues.” Overwatch 2’s New Executive Producer Significantly, Jared Neuss, the new Executive Producer for Overwatch 2, has provided a detailed blog post in connection with these issues. The same types of comments can be found in forums for Fortnite Arena, VALORANT, or other competitive FPS games.įortunately, the developers at Overwatch 2 have made a consistent effort to communicate with the community. Basically, this is a constant issue that all multiplayer game developers face. However, there has been some good news in this area which we previously covered here and here.Īnother issue is the long queue times in some of the more competitively ranked modes. The Overwatch 2 message boards have been filled with complaints about overpowered Zarya’s and Genji’s. ![]() This has been one of the many issues that the developers at Blizzard are constantly trying to address. ![]() Players continue to ask the Overwatch 2 game developers to add more balance to some of the overpowered heroes.
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